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Chaos vray
Chaos vray







chaos vray

Where I traditionally used the Viewport Capture utility to record my 3ds viewport and used the footage to generate the animatiom preview storyboard, now I can use Vantage instead. Quality wise, what I've found it most useful for thus far is in creating previews, particularly for animation storyboards. I've been playing with it for a few weeks now and what stands out the most, at least to me that is, is the simplicity of the entire process, from the transfer process to the UI layout, to the offline rendering dialog it's all been streamlined to be made extremely intuitive and simple. Just transfer, tweak cerain post settings if needed, and proceed to visualize your project in real-time. Once the project is transfered over to Vantage, there's hardly any need to tweak the materials, lighting, and so forth. The software makers claim that Vantage makes importing Vray projects a cinch, allowing for live connections between it and 3ds Max, as well as making transfers of all the assets (3d models, textures, lightings, popular scripts etc) a simple, one click process.

chaos vray

With that frame in mind, Chaos Group, the makers of Vray and Corona, have decided they too should enter the real-time space with their own stand-alone, RTX GPU enabled software, and they've called it Vantage (formally project Lavina). It doesn't take a genius to see that with CPU's and GPU's becoming ever more powerful and capable, it is likely that real-time, video game style technology will continue to evolve and become ever more important for our progressive architectural visualization industry. There are quite a few software options that are progressively making photorealistic realtime presentations a reality, most prominent among them being the Unreal Engine. It is no secret that real-time technology is all the buzz in the arch viz world.









Chaos vray